v0.9.2 Patch


Hey folks, hope your holiday/New Year went well. The latest patch is out and the game is baby steps away from launch. 

V0.9.2 Patch Update:

  • All menus should be usable via keyboard and controller selection.
  • Between-level menu and shop buttons now have a blue outline highlighting the selection via keyboard/controller.
  • Graphics for keys and buttons added to tutorial and other prompts.
  • The glitch when selecting the shopkeeper via keyboard/controller has been fixed. Instead of selecting the shopkeeper, you can now "poke" her by pressing the "P" key or R3 (Clicking the right stick).
  • New music added to Chapter intro cutscenes.
  • Chapter intro cutscenes are broken into separate scenes, which you can skip through via Space/Bottom action button, and skip all with Esc/Menu Button/Start Button.
  • Buying the highest level item now has the "buy" dialogue from the shopkeeper instead of directly going to the "sold out" prompt, which now only plays if you try to buy a maxed item AFTER buying the max level.
  • The glitch where powerups don't activate when picked up shortly after death/respawn is fixed.
  • Loading of assets reworked so the game runs smoother and no longer has that one-second long pause when starting the level.
  • QOL update to the powerup timer: instead of just the timer in the background marquee, which can be obscured by the action, there is now also subtle vertical meters that appear on sides of the play area, which should be easy to see without being distracting.

Issues:

  • Some of the cutscene music is unfinished.
  • Restarting a level causes an enzyme to appear at the beginning of a stage (It's not supposed to)

Files

GutBuster_demo_v0.9.2_win64.zip 96 MB
30 days ago
GutBuster_Demo_v0.9.2_Linux32.zip 205 MB
30 days ago
GutBuster_Demo_v0.9.2_Linux64.zip 205 MB
30 days ago
GutBuster_Demo_v0.9.2_HTML5.zip Play in browser
30 days ago

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Comments

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Nice, good luck with the release of the game, it's pretty good (from what I've seen so far in videos) but I would like to give some ideas like a level selector which shows Rebbecca and her different weights, that the red cell boss grows as you progress and that an extra stage or bonus stage can be unlocked after the final stage. Have a great day