I love the game, I can't wait to see the other levels and it would be great to have other characters to play with but I understand if that's not possible. Anyway, the game is amazing.
I got to say, this is a big improvement! The very first iteration was a good proof of concept but not much. But this definitely feels more like a proper demo. I'm looking forward to the full game.
I'm looking into the cause of that one. It's been particularly difficult since I haven't been able to figure out the cause. I have it set up so that there are global boolean variables as "event states" to be switched on and off depending on what's happening and what screen you're on (IE: a "level start" state, "Win" state, "Lose" state, states for when or what menus are open). It's possible that one of those states aren't activating, which is why the level won't start. I'm combing through my scripts to see if there's any errors or inconsistencies (I've already found and corrected a few just today, like the one where a losing scene doesn't play--turns out I thought I had 12 of them done but it was actually 11 so when the RNG picked '12' nothing played) and will be sure to update the demo with bugfixes.
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I love the game, I can't wait to see the other levels and it would be great to have other characters to play with but I understand if that's not possible. Anyway, the game is amazing.
Question is it intentional that the death sprite stays behinds even in future runs/attempts
Nah, that's a glitch
It's kind of funny though
I'm shocked by how funny the dialogue is
Happy to hear that. I spent like two full days just writing for this. There's gonna be a lot more of it in the final game.
I got to say, this is a big improvement! The very first iteration was a good proof of concept but not much. But this definitely feels more like a proper demo. I'm looking forward to the full game.
The game doesn't load up the next level when I press the start button after I go to the shop.
I'm looking into the cause of that one. It's been particularly difficult since I haven't been able to figure out the cause. I have it set up so that there are global boolean variables as "event states" to be switched on and off depending on what's happening and what screen you're on (IE: a "level start" state, "Win" state, "Lose" state, states for when or what menus are open). It's possible that one of those states aren't activating, which is why the level won't start. I'm combing through my scripts to see if there's any errors or inconsistencies (I've already found and corrected a few just today, like the one where a losing scene doesn't play--turns out I thought I had 12 of them done but it was actually 11 so when the RNG picked '12' nothing played) and will be sure to update the demo with bugfixes.